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This volume, awarded the V “Professor José Romera Castillo” Prize for Philological Research, includes a thorough study conducted in the United States on the use of gamification (application of game mechanics and dynamics in nongame contexts) in the language classroom. The work is firmly grounded on an exhaustive psychopedagogical and neuroscientific foundation as a basis for the design, implementation and evaluation of a language learning gamification program. Additionally, it generates an understanding of the influence of gamification on second language learners’ motivation (attention, engagement, and volunteering), selfconfidence and language anxiety, providing the reader with the tools to critically address the big question: educational gamification, science or fad? Libro de impresión bajo demanda Tiempo promedio de entrega: 10 - 15 días Nuevo y sellado

  • Libro de impresión bajo demanda

  • Tiempo promedio de entrega: 10 - 15 días

  • Nuevo y sellado

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